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	<title>Comments on: Playing with Windows Media Player 12</title>
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		<title>By: 5 Links about Windows Media Player 12 in This Week: 13 Nov 2009 &#8211; Recipester</title>
		<link>http://www.notebooks.com/2009/11/05/playing-with-windows-media-player-12/#comment-134755</link>
		<dc:creator>5 Links about Windows Media Player 12 in This Week: 13 Nov 2009 &#8211; Recipester</dc:creator>
		<pubDate>Fri, 20 Nov 2009 06:35:06 +0000</pubDate>
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		<description>[...] Notebooks.com:  Windows Media Player 12&#8211;A blog about Windows 7 including articles that introduce new features of Windows Media Player 12, including interface, jumplist, play to, etc. [...]</description>
		<content:encoded><![CDATA[<p>[...] Notebooks.com:  Windows Media Player 12&#8211;A blog about Windows 7 including articles that introduce new features of Windows Media Player 12, including interface, jumplist, play to, etc. [...]</p>
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		<title>By: andylock</title>
		<link>http://www.notebooks.com/2009/11/05/playing-with-windows-media-player-12/#comment-134756</link>
		<dc:creator>andylock</dc:creator>
		<pubDate>Fri, 20 Nov 2009 03:25:50 +0000</pubDate>
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		<description>Web casting, or &lt;a href=&quot;http://www.vsworld.com/?loadSwf=swf/streaming.swf&quot; rel=&quot;nofollow&quot;&gt;broadcasting&lt;/a&gt; over the internet, is a media file (audio-video mostly) distributed over the internet using streaming media technology. Streaming implies media played as a continuous stream and received real time by the browser (end user). Streaming technology enables a single content source to be distributed to many simultaneous viewers. &lt;a href=&quot;http://www.vsworld.com/?loadSwf=swf/streaming.swf&quot; rel=&quot;nofollow&quot;&gt;Streaming video bandwidth&lt;/a&gt; is typically calculated in gigabytes of data transferred. It is important to estimate how many viewers you can reach, for example in a &lt;a href=&quot;http://www.vsworld.com/?loadSwf=swf/webcast.swf&quot; rel=&quot;nofollow&quot;&gt;live webcast&lt;/a&gt;, given your bandwidth constraints or conversely, if you are expecting a certain audience size, what bandwidth resources you need to deploy.&lt;br&gt;&lt;br&gt;To estimate how many viewers you can reach during a webcast, consider some parlance:&lt;br&gt;One viewer: 1 click of a video player button at one location logged on&lt;br&gt;One viewer hour: 1 viewer connected for 1 hour&lt;br&gt;100 viewer hours: 100 viewers connected for 1 hour…</description>
		<content:encoded><![CDATA[<p>Web casting, or <a href="http://www.vsworld.com/?loadSwf=swf/streaming.swf" rel="nofollow">broadcasting</a> over the internet, is a media file (audio-video mostly) distributed over the internet using streaming media technology. Streaming implies media played as a continuous stream and received real time by the browser (end user). Streaming technology enables a single content source to be distributed to many simultaneous viewers. <a href="http://www.vsworld.com/?loadSwf=swf/streaming.swf" rel="nofollow">Streaming video bandwidth</a> is typically calculated in gigabytes of data transferred. It is important to estimate how many viewers you can reach, for example in a <a href="http://www.vsworld.com/?loadSwf=swf/webcast.swf" rel="nofollow">live webcast</a>, given your bandwidth constraints or conversely, if you are expecting a certain audience size, what bandwidth resources you need to deploy.</p>
<p>To estimate how many viewers you can reach during a webcast, consider some parlance:<br />One viewer: 1 click of a video player button at one location logged on<br />One viewer hour: 1 viewer connected for 1 hour<br />100 viewer hours: 100 viewers connected for 1 hour…</p>
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